Oksanna
From Axalon RPG
Created by: riboflavin
Nation: The Rat Lands
Species: Human
Position: Slave, Personal Attendant
Muscle 1, Guts 2, Nerve 2, Sense 3, Brains 2, Magic 5 (15)
Summary
A priestly mage, master of White and Black magics. Healing, holy smiting, curses of pain, disease and rotting of flesh, summoning of ghostly spirits and guardians. Uses magic to heal and protect her master and fellow slaves. Sometimes the best protection is a good offense, though.
Born and raised in the Rat Lands, Oksanna personally knows no other life than that of a slave. She has no problem with that. Were she given the option, she would stay with the Rats. She likes to care for them, likes the community, and does not even really think of herself as a slave, but rather part of a symbiotic relationship. She is not a trained diplomat like her cohort Neil Weezling (though through Nook much of their knowledge is shared) but she is a better spokeswoman for the Rat way of life because she beleives in it.
Equipment/Abilities
- Automated Chest - 4'x2'x2' chest equipped with wheels, anti-grav, computer navigation and command recognition. Follows her around and produces items on her command. Inventory includes weaponry for her spectral guardians.
- Spectral Guardians - Four warrior spirits Oksanna can summon to defend herself and her party. The ghosts only interact with the physical world through their weaponry (or any weapons in their expertise that they can find). Disarming them or knocking out Oksanna are the best non-magical means of neutralizing them. Standard NPC cannon fodder strength, standard minion intellect, though their strengths are well tuned to their specialties and they work well as a team. They understand no one's voice but Oksanna's.
- Stonewall - Defense. Wields a large shield and mace, wears a half suit of armor if there is time to equip it.
- Schism - Restaint. Wraps herself in chains, ropes, locks. Has long chain whips and skilled at using her noncoporiality to get enemies who come near all tied up.
- Sliver - Blades. Two curved swords, six throwing knives.
- Sentry - Guns. Two semiautomatic pistols, hunting rifle, light machine gun.
